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Despite it's relatively
compact size, Aztec is an Invasion winner.
There are plenty of places to take cover and
the weapons and health are spread about nicely
so you can keep going for ages. Champion,
like.
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| DM-BARTOKK |
| By Sebastian
Zander |
Bartokk is a rolling, grassy
area interspersed with rocks and vegatation.
Plays well, with lots of breathing room to
peg it, admire the view and grap weapons and
power-ups without a great deal of alien interference.
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| DM-DISTANCE |
| By WiCkEdNeSs |
Distance is a dusty landscape
of valleys, peaks, trees and grasses. The
bridges and platforms set into the hillsides
make excellent posts for seeing off the Invasion
menace, and the large size of the map gives
you plenty of retreat and supply options.
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| DM-exhumed |
| By Simon
'Alan_Grey' London |
Exhumed sports an unusual
layout that works well with Invasion. It's
a dark, hilly map featuring a bridge and crane,
and a lower excavation site, giving you two
layers of alien removal and lots of room to
maneuver.
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| DM-FROSTBITE |
| By WiCkEdNeSs |
If the dry environment of
Distance doesn't appeal to you, there's a
frozen alternative. DM-Frostbite has the same
layout, weapon placement, power-ups, landmarks
and everything as Distance, except it's a
lot colder and whiter.
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Gargoyles is a large open
map set in a spooky wasteland of old ruins,
eerie illuminations and snowy valleys. Hilly
areas yield weapons and good shooting spots,
ruins provide cover and ammo and health are
never far away.
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