Stuff: UT2003: Maps: Deathmatch 1 2 3 4 5 6 7 8 9 10 11 12 13


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DM-BEHOLDEN2003
By Wyvar Kahn / Entropy and OZ
And here we have another port of an old UT map that works most pleasantly in UT2003, despite having the old UT textures. It plays well enough, though, there's grass to hide in, towers to snipe in and fun to be had.

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Download from nalicity (8.55 Mb)


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DM-BLACKSTONE CATHEDRAL
By solaris
It's a bit dark and there's a valley that kills you for some reason, but that aside, the open ruins of this cathedral provide an excellent setting for deathmatch, and for a nice cup of tea afterwards.

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Download
Download from nalicity (6.36 Mb)


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DM-bloom
By Gareth Spring
Bloom is a feast for the eyes, and, even though it gets a bit cramped at times, the gameplay isn't bad, either. All the items and weapons you could ever need are dotted around the landscape, keeping you well stocked for killing sprees.

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Download
Download from nalicity (6.42 Mb)


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DM-Blue Plateau
By Nathaniel Woodland
Blue Plateau is based outside, and features lots of shubberys to hide behind, rock formations to clamber up and a lake to swim in, should you wish to be picked out as an easy target by that git with the lightning gun.

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Download
Download from fileplanet (1.6 Mb)


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DM-BREATHE
By Malcolm o'Shea-Barnes
"OoooOOoh," is what we uttered when we first saw this map; it's gorgeous, shiny and sexy. It's not just a pretty face, either, Breathe has a stonking layout and an incredible amount of rooms to discover.

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Download
Download from unrealplayground (6.69 Mb)


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DM-CALIBUR
By J-P 'Dark Element' Adam
Calibur is a bog-standard industrial / futuristic / dodgy peeling building / oh-that-looks-a-bit-dull type maps that stands out due to it's simple layout, top-banana item placement and all-round playability.

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Download
Download from unrealplayground (4.21 Mb)
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