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Amunra
is an Egyptian level with a huge difference,
for a start, it looks good - a rarity with
Egyptian maps - and, secondly, it is filled
with traps that can either kill you or, if
you get the timing right, a particularly annoying
rival. Oh yes.
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| DM-APERCEVOIR
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| By Andrew
James Garrahan |
Time for some fragging in
the tight corridors and wide open spaces of
an Arctic Military Facility. There's eye-candy
everywhere, making this a fantastic looking
map. It needs a powerful system, though, as
the low framerates let it down. |
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Aristrocracy
is medieval village map that really is the
dog's gonads with a flow similar to that of
a gushing river, weapons and other items are
scattered comfortably around the houses and
looks that could get it onto the books of
Lavish Locations.
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| DM-AURORA
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| By David
"Sdruifos" Castel |
Somewhere
in the snowy fields of Antarctica lies a slick
high-tech centre highly suitable for frantic
deathmatch action that goes in all directions.
It's a lark, plus it has a nice sky as well.
I like nice skies.
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This map 'ere is the UT2K3
DM version of the Counterstrike map, Aztec.
It's a well-laid out map with good flow, hidey-holes
and excellent weapon placement. Asthetically,
it's a bit dull, but looks don't affect playability.
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| DM-BARTOKK
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| By Sebastian
Zander |
Bartokk is another terrain-based
map, with the usual supply of rock formations,
sneaky little hidey holes and small areas
that could be mystical fairy glades. Plays
well, is nice and spacious and looks faberoonie.
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