|
 |
This maps sports skull-encrusted
nearly everything. Go up stairs, there's a
skull. Along the walkways, there's a skull.
Passageways also feature skulls. In fact,
where there aren't any skulls, you'll find
lava and a decent playing area.
|
|
 |
 |
|
| Click
pic to enlarge |
|
 |
|
|
 |
King
Abydos' former home has been stripped of it's
assets and converted into a Bombing Run arena
that really is rather good. There's plenty
of room for dodging enemy fire, weapons are
placed in suitable sites and goals set into
the floor.
|
|
 |
 |
|
| Click
pic to enlarge |
|
 |
|
|
 |
Anima Ex Machina, aka Spirit
in the Machine, is a level based on an old
mining facility. And it's lovely with it's
winning combination of tight passageways,
uneven terrain and goal-posties hanging precariously
over huge chasms.
|
|
 |
 |
|
| Click
pic to enlarge |
|
 |
|
|
 |
The small
but perfectly formed Biohazard is a tidy little
BR map that packs a punch. The map is symmetrical,
and the goals are well marked by a series
of floor lights, and look so good you may
be distracted from scoring.
|
|
 |
 |
|
| Click
pic to enlarge |
|
 |
|
|
 |
| BR-BOTANICAL GARDEN |
| By Nathaniel
'Fum' Woodland |
The action in BR-Botanical
Garden takes place around three huge inter-connected
glass towers. You'll need to negotiate catwalks
and spiral staircases to reach the goal, craftily
tucked away at the apex of your opponent's
tower.
|
|
 |
 |
|
| Click
pic to enlarge |
|
 |
|
|
 |
UT's Deck 16 level gets
a bombing run twist, with the Blue Team defending
Deck 16 and the Red Team defending it's toxic
neighbour, Deck 17. This map, as with all
the Decks ones, is laid out well, giving you
smooth runs and possibly lots of goals.
|
|
 |
 |
|
| Click
pic to enlarge |
|
 |
|
|
|
|